That should mean that PBR materials display more consistently between Toolbag and other DCC applications and game engines, as illustrated in the image above. In addition, a wider range of material properties can now be exported in OpenUSD format, including emissive, displacement and clearcoat material values. Users can also export a wider range of proprietary Toolbag object types in OpenUSD format, including cameras, turntable objects, shadow catcher objects, fog and backdrop objects. The main focus of the Toolbag 4.06 update is to extend support for the Universal Scene Description (OpenUSD) format, following the introduction of USD import and export in Toolbag 4.05.Ĭhanges include the option to export a selected mesh in OpenUSD format, rather than the entire scene. Toolbag 4.06: expanding support for USD workflows Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with 2021’s Toolbag 4.0 update adding a new 3D texture painting system. The bundled asset library gets a new Objects asset type for mesh and lighting presets.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for look dev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry. The update extends OpenUSD support within Toolbag, and adds the option to render EXR image sequences. Marmoset has released Toolbag 4.06, the new version of its real-time rendering and look dev tool. Originally posted on for the open beta, and updated for the final release. Posted by Jim Thacker Marmoset ships Toolbag 4.06
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